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Tools / Combat Calculator / Known Limitations

Combat Calculator — Known Limitations

The combat calculator solves Eclipse 2E battles using exact dynamic programming with a Monte Carlo fallback for cases the exact solver can't reach within its compute budget. Most fights resolve in under a second. This page lists the cases where the calculator is known to be approximate, slow, or missing.

Result modes

Every result is badged in the top-right of the result panel:

Where the engine is approximate

MC fallback triggers

MC fallback engages when the exact DP would exceed the operations budget (currently 50 M ops, ~3-5 s of compute). In practice this happens on:

Outright unsupported

The calculator currently does not model:

Engine performance notes

Reporting issues

If the calc gives a result that contradicts another exact reference, please send the following:

  1. The two fleet configurations (attacker and defender, all parts).
  2. The result the calc shows (with the Exact / Approximate badge).
  3. The result the other reference shows for the same fleet.
  4. Whether AM Splitter is active on either side.

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