Scoreboard
Exploration

Discovery stats

One row per discovery tile that finds its way onto a blueprint or into a player's end-game VP pool. Most entries are Ancient technologies; two of them — Artifact Codex and Point per Reputation — are bonus tiles that instead score extra VP at the end of the game. Hover any column header for a description of that stat.

Filter by skill tier:
What does Uplift mean?

Uplift answers a single question: does found this discovery help you win more often than chance alone would predict? Win % alone can’t answer it — a discovery that shows up in mostly-2-player games naturally has a high win rate, while one that only appears in 6-player games is fighting longer odds. Uplift normalises that out.

The formula. Every time the discovery is found in a finished game, we record a baseline expected win of 1 / N, where N is that game’s player count. Sum those across every pick and you get the Expected wins column. Subtract that from the actual Wins column and you get Uplift = Wins − Expected wins. It’s an absolute count of wins above (or below) the random-chance baseline, not a rate.

Worked example. Suppose Antimatter Splitter was found 200 times across games that averaged 4 players. Each pick had a 1-in-4 random chance of landing on the winner’s sheet, so the baseline expected wins are 200 × ¼ = 50. If the discovery actually shows up on the winner’s sheet 72 times, the uplift is +22 — winners kept it about 44% more than chance alone would predict.

How to read it. Positive uplift means the discovery over-performs the baseline — winners reach for it more than chance predicts. Negative uplift means the opposite — it gets found but doesn’t convert to wins at the random rate. Zero is exactly chance.

Small-sample caveat. Uplift is unweighted by sample size. A discovery with only a handful of picks can swing to a big positive or negative number on coin-flip luck alone. Cross-check the Picks column before trusting an extreme uplift — and treat anything with under ~20 picks as noisy.

Discovery tiles

Ancient techPicksWinsWin %UpliftAvg VP
Artifact Codex1737643.9%+27.836.7
Point per Reputation1917338.2%+21.335.3
Plasma Turret2037637.4%+20.534
Rift Conductor1425538.7%+19.335.2
Conformal Drive1475034%+10.733.2
Shard Hull1715632.7%+10.333.4
Soliton Charger1825429.7%+6.433.7
Flux Shield1063331.1%+5.432.4
Inversion Shield1775329.9%+4.332.2
Morph Shield1394230.2%+3.832.8
Muon Source1434229.4%+3.333.4
Hypergrid Source1504228%+2.531.3
Ion Turret1093027.5%+0.330.8
Nonlinear Drive1654426.7%-0.132.8
Ion Disruptor1022726.5%-0.332.5
Ion Missile1413827%-0.731.8
Antimatter Missile1463725.3%-1.932.1
Soliton Missile1483725%-2.431.5
Axion Computer1463725.3%-432.1
Jump Drive701318.6%-5.229.6