Exploration

Discovery stats

One row per discovery tile that finds its way onto a blueprint or into a player's end-game VP pool. Most entries are Ancient technologies; two of them — Artifact Codex and Point per Reputation — are bonus tiles that instead score extra VP at the end of the game. Hover any column header for a description of that stat.

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What does Uplift mean?

Uplift answers a single question: does found this discovery help you win more often than chance alone would predict? Win % alone can’t answer it — a discovery that shows up in mostly-2-player games naturally has a high win rate, while one that only appears in 6-player games is fighting longer odds. Uplift normalises that out.

The formula. Every time the discovery is found in a finished game, we record a baseline expected win of 1 / N, where N is that game’s player count. Sum those across every pick and you get the Expected wins column. Subtract that from the actual Wins column and you get Uplift = Wins − Expected wins. It’s an absolute count of wins above (or below) the random-chance baseline, not a rate.

Worked example. Suppose Antimatter Splitter was found 200 times across games that averaged 4 players. Each pick had a 1-in-4 random chance of landing on the winner’s sheet, so the baseline expected wins are 200 × ¼ = 50. If the discovery actually shows up on the winner’s sheet 72 times, the uplift is +22 — winners kept it about 44% more than chance alone would predict.

How to read it. Positive uplift means the discovery over-performs the baseline — winners reach for it more than chance predicts. Negative uplift means the opposite — it gets found but doesn’t convert to wins at the random rate. Zero is exactly chance.

Small-sample caveat. Uplift is unweighted by sample size. A discovery with only a handful of picks can swing to a big positive or negative number on coin-flip luck alone. Cross-check the Picks column before trusting an extreme uplift — and treat anything with under ~20 picks as noisy.

Discovery tiles

Ancient techPicksWinsWin %UpliftAvg VP
Artifact Codex2139142.7%+32.636.9
Plasma Turret2328637.1%+23.834
Point per Reputation2248437.5%+23.635.5
Rift Conductor1756235.4%+18.135.1
Flux Shield1254032%+832.8
Conformal Drive1665231.3%+7.932.5
Shard Hull2076230%+7.433.5
Soliton Charger2116128.9%+6.533.4
Muon Source1745229.9%+5.433.4
Inversion Shield2015828.9%+3.432.7
Hypergrid Source1674526.9%+1.631.3
Morph Shield1534328.1%+1.532.6
Nonlinear Drive1895127%+1.232.7
Ion Missile1664627.7%+1.231.6
Ion Turret1273527.6%+0.931.4
Ion Disruptor1122825%-1.931.9
Axion Computer1624225.9%-2.832
Antimatter Missile1704124.1%-3.532
Jump Drive811518.5%-5.829.4
Soliton Missile1713822.2%-7.631.2