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Discovery stats

One row per discovery tile that finds its way onto a blueprint or into a player's end-game VP pool. Most entries are Ancient technologies; two of them — Artifact Codex and Point per Reputation — are bonus tiles that instead score extra VP at the end of the game. Hover any column header for a description of that stat.

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What does Uplift mean?

Uplift answers a single question: does found this discovery help you win more often than chance alone would predict? Win % alone can’t answer it — a discovery that shows up in mostly-2-player games naturally has a high win rate, while one that only appears in 6-player games is fighting longer odds. Uplift normalises that out.

The formula. Every time the discovery is found in a finished game, we record a baseline expected win of 1 / N, where N is that game’s player count. Sum those across every pick and you get the Expected wins column. Subtract that from the actual Wins column and you get Uplift = Wins − Expected wins. It’s an absolute count of wins above (or below) the random-chance baseline, not a rate.

Worked example. Suppose Antimatter Splitter was found 200 times across games that averaged 4 players. Each pick had a 1-in-4 random chance of landing on the winner’s sheet, so the baseline expected wins are 200 × ¼ = 50. If the discovery actually shows up on the winner’s sheet 72 times, the uplift is +22 — winners kept it about 44% more than chance alone would predict.

How to read it. Positive uplift means the discovery over-performs the baseline — winners reach for it more than chance predicts. Negative uplift means the opposite — it gets found but doesn’t convert to wins at the random rate. Zero is exactly chance.

Small-sample caveat. Uplift is unweighted by sample size. A discovery with only a handful of picks can swing to a big positive or negative number on coin-flip luck alone. Cross-check the Picks column before trusting an extreme uplift — and treat anything with under ~20 picks as noisy.

Discovery tiles

Ancient techPicksWinsWin %UpliftAvg VP
Artifact Codex975152.6%+25.438.6
Point per Reputation1094945%+20.138.2
Plasma Turret1165043.1%+18.736.2
Rift Conductor783848.7%+18.537.5
Inversion Shield923740.2%+1234.5
Soliton Charger933537.6%+11.935.8
Conformal Drive722940.3%+10.935.2
Shard Hull823137.8%+10.635.6
Ion Turret421945.2%+7.835.5
Flux Shield431841.9%+7.635.3
Nonlinear Drive782835.9%+7.434.7
Muon Source782734.6%+6.335.6
Hypergrid Source762532.9%+5.433.2
Axion Computer692434.8%+4.934.1
Ion Missile612134.4%+4.333.9
Antimatter Missile672131.3%+3.333
Morph Shield742331.1%+334
Soliton Missile792329.1%+2.532.5
Ion Disruptor491530.6%+2.434.4
Jump Drive31825.8%+0.233.1