Scoreboard
Exploration

Discovery stats

One row per discovery tile that finds its way onto a blueprint or into a player's end-game VP pool. Most entries are Ancient technologies; two of them — Artifact Codex and Point per Reputation — are bonus tiles that instead score extra VP at the end of the game. Hover any column header for a description of that stat.

Filter by skill tier:
What does Uplift mean?

Uplift answers a single question: does found this discovery help you win more often than chance alone would predict? Win % alone can’t answer it — a discovery that shows up in mostly-2-player games naturally has a high win rate, while one that only appears in 6-player games is fighting longer odds. Uplift normalises that out.

The formula. Every time the discovery is found in a finished game, we record a baseline expected win of 1 / N, where N is that game’s player count. Sum those across every pick and you get the Expected wins column. Subtract that from the actual Wins column and you get Uplift = Wins − Expected wins. It’s an absolute count of wins above (or below) the random-chance baseline, not a rate.

Worked example. Suppose Antimatter Splitter was found 200 times across games that averaged 4 players. Each pick had a 1-in-4 random chance of landing on the winner’s sheet, so the baseline expected wins are 200 × ¼ = 50. If the discovery actually shows up on the winner’s sheet 72 times, the uplift is +22 — winners kept it about 44% more than chance alone would predict.

How to read it. Positive uplift means the discovery over-performs the baseline — winners reach for it more than chance predicts. Negative uplift means the opposite — it gets found but doesn’t convert to wins at the random rate. Zero is exactly chance.

Small-sample caveat. Uplift is unweighted by sample size. A discovery with only a handful of picks can swing to a big positive or negative number on coin-flip luck alone. Cross-check the Picks column before trusting an extreme uplift — and treat anything with under ~20 picks as noisy.

Discovery tiles

Ancient techPicksWinsWin %UpliftAvg VP
Artifact Codex663857.6%+20.540.6
Plasma Turret683754.4%+19.438.6
Point per Reputation713752.1%+18.939.7
Inversion Shield462350%+11.236.8
Rift Conductor442147.7%+10.237.9
Soliton Charger492244.9%+9.838.3
Nonlinear Drive482245.8%+9.236.6
Conformal Drive391846.2%+8.236.6
Ion Turret241458.3%+7.838.5
Muon Source371643.2%+6.937.8
Shard Hull481837.5%+6.637.3
Hypergrid Source431739.5%+5.634.6
Flux Shield271244.4%+5.436.2
Antimatter Missile401537.5%+533.4
Axion Computer341441.2%+534.8
Morph Shield421638.1%+4.934.1
Ion Disruptor20945%+436.2
Ion Missile301136.7%+3.134.5
Soliton Missile451431.1%+1.934.3
Jump Drive11327.3%+0.434.4