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Discovery stats

One row per discovery tile that finds its way onto a blueprint or into a player's end-game VP pool. Most entries are Ancient technologies; two of them — Artifact Codex and Point per Reputation — are bonus tiles that instead score extra VP at the end of the game. Hover any column header for a description of that stat.

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What does Uplift mean?

Uplift answers a single question: does found this discovery help you win more often than chance alone would predict? Win % alone can’t answer it — a discovery that shows up in mostly-2-player games naturally has a high win rate, while one that only appears in 6-player games is fighting longer odds. Uplift normalises that out.

The formula. Every time the discovery is found in a finished game, we record a baseline expected win of 1 / N, where N is that game’s player count. Sum those across every pick and you get the Expected wins column. Subtract that from the actual Wins column and you get Uplift = Wins − Expected wins. It’s an absolute count of wins above (or below) the random-chance baseline, not a rate.

Worked example. Suppose Antimatter Splitter was found 200 times across games that averaged 4 players. Each pick had a 1-in-4 random chance of landing on the winner’s sheet, so the baseline expected wins are 200 × ¼ = 50. If the discovery actually shows up on the winner’s sheet 72 times, the uplift is +22 — winners kept it about 44% more than chance alone would predict.

How to read it. Positive uplift means the discovery over-performs the baseline — winners reach for it more than chance predicts. Negative uplift means the opposite — it gets found but doesn’t convert to wins at the random rate. Zero is exactly chance.

Small-sample caveat. Uplift is unweighted by sample size. A discovery with only a handful of picks can swing to a big positive or negative number on coin-flip luck alone. Cross-check the Picks column before trusting an extreme uplift — and treat anything with under ~20 picks as noisy.

Discovery tiles

Ancient techPicksWinsWin %UpliftAvg VP
Artifact Codex472961.7%+16.940.8
Plasma Turret432455.8%+13.438.3
Inversion Shield322165.6%+1338.9
Point per Reputation452453.3%+12.639.4
Soliton Charger331854.5%+10.139.7
Muon Source281553.6%+8.339.3
Nonlinear Drive301446.7%+6.737.4
Hypergrid Source291448.3%+6.435.7
Shard Hull271348.1%+6.438.9
Rift Conductor241250%+6.337.4
Conformal Drive281242.9%+5.236.4
Flux Shield241145.8%+5.135.8
Soliton Missile261246.2%+537.8
Ion Turret14857.1%+4.440.4
Axion Computer19947.4%+4.235.3
Antimatter Missile23939.1%+3.934.3
Morph Shield21942.9%+3.834.9
Ion Missile14750%+3.237.3
Ion Disruptor9444.4%+1.937.4
Jump Drive7228.6%+0.530.6